![]() ![]() More money meant that Nightdive could do more with the project. ![]() “That’s what led to that initial departure of the original style that we had developed and used to promote the Kickstarter campaign.” “With the massive success that we experienced on Kickstarter, we did have the opportunity to increase the scope of the game,” said Stephen Kick, Nightdive’s CEO. It seems clear that the developers had nothing but the best intentions, but the $1.3 million they made off their crowdfunding campaign… kind of messed with their heads. Today, that’s again what they intend to make.įor a while in the middle, though, Nightdive Studios lost sight of this goal. When Nightdive started the project, that was exactly what they intended to make. When it launched on Kickstarter back in 2016, it was sold as a faithful remake of the 1994 cult classic that pitted a player against the rogue AI, Shodan. That proverb, offered by Night Dive Studios’ Larry Kuperman, is a good way to sum up System Shock’s woes. “I say this all the time: The longest journey in gaming starts with the words, ‘Hey, you know what else would be cool?’” ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |