The long-term solution is of course for there also to be allocation to "first available slot." Right now there's no practical way to build an airport as the aircraft grab all the connection slots and cause us to lose our precious resources and tourists. If your not sure where the incoming air connections are on the map, have a look at it in the editor and see where. The international airport is intended for maps with 4 incoming air connections, so you can have a N/S runway and an E/W runway. If a plane is returning to its originating cargo stand, despawn it without having it hold up traffic on the taxiways. Your runways only work in one direction for landing, if only one end is the closest point it gets used. Related Topics Cities: Skylines City-building game Gaming comments. Doesn’t even have to function, just as long it looks like one. Have city service vehicles be able to reach the airport cargo train station when it's on an internal cargo road.ģ. But I still want a International Airport. This is unrealistic, yes, but the amount of planes coming in and the amount of gates we could reasonably fit are far fewer than a real international airport anyway!Ģ. Notice how the aircraft stack up whilst queuing at random spots (end of runway, taxiway segments)? Have this happen in each stand, whether passenger or cargo. I hope the Devs can take this under consideration!ġ. I really do think that there are a couple of quick fixes that would really stop the deleterious effects of the cargo facilities.
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